As I said a few posts ago, I finally got the push I needed to start updating this site when I agreed to be on the Blasters & Blades show and podcast. The episode was a fireside chat on maps, but as you might expect with seven nerds chatting about things it tangetted a few times. I’m not even the least bit sorry, because it was fun.
Here’s the link to the audio on Spotify, or you can watch the video below for the extra map visuals (and have a better idea of who’s talking).
Episode 243: Fireside Chats: It’s All About Them Maps
Maps a a great bonus to have in fiction, but they should always be a bonus and not strictly necessary to understand the story. You don’t want to depend on readers flipping to the map whenever they get confused; actually, you don’t want them to get confused, period. Instead, you want them to flip to the map when they’re so interested in the story that they want the extra visual. When The Fellowship of the Ring mentions Mordor, the reader should ideally know approximately where it is already before seeing the map, and the map itself should be clarification rather than a primary source.
A simple map is good, like the extremely bare-bones map used for much of the Honor Harrington series by David Weber; it gives the minimum information you need and moves on from there without distracting you. Complex maps like in Tolkien’s Middle Earth setting aren’t complex because of geography, though, as most of the complexity is due to the art itself. That art isn’t there for its own sake, but rather to give the feeling of an expansive world with interesting terrain, full of amazing stories that happen just out of sight of the characters you’re actually following. Both styles help immersion in different ways: one by not getting in the way of your imagination, the other by encouraging your imagination to run a little wild for a while before drawing you back down to (Middle) Earth.
Not all maps are of geography, though, whether geographic or stellar in scope. In a story where relationships are important, like Pride and Prejudice, a character map is very helpful. A ‘murder wall’ or ‘conspiracy map’ can help visualize the connections between various clues and suspects in a mystery or thriller. A timeline is another kind of map, much more linear but full of detail that puts things in context, and can be especially important in settings that reference multiple different calendars, or as a histomap that can show the relative scope of something over time. You might have a diagram of a ship like the Enterprise from Star Trek, or a chart of magical abilities like in several different Brandon Sanderson series. (I’d love to post examples of each of these, but it would make this post rather challenging to scroll through.)
Presenting them as a visual medium, rather than a grand Wall o’ Text, helps a reader absorb the information faster and stay immersed in the story. That’s not to say that blocks of texts aren’t good bonus materials, but they’re better as something your readers can access on a wiki, as part of your Patreon, in your newsletter, or (if you’re really successful) as part of a supplemental behind-the-scenes/about-the-world book that your dedicated fans will snap up, such as The Dragonlover’s Guide to Pern, or the hard-to-find (but I have a copy!) Atlas of the Forgotten Realms.
(Yes, the latter is a D&D campaign setting, so arguably its nature is supplemental materials to begin with, but that particular volume was intended as a supplement to the novels rather than the game. You know, back when those novels were good. Hmm, I should do a blog post on the early Realms materials.)
If your map, whatever it is, has a significant amount of information on it that isn’t relevant to either the story or the map, then you’ve probably included too much. By ‘relevant to the map,’ I mean that there are plenty of map elements that aren’t necessary to the plot but put the map itself in better context by pointing out certain landmarks or making the world feel larger. Your story might mention a particular country but not mention its capital; but if you mention the capitals of two other countries and mark them on your map, you should probably mark the capital of the third, too. However, if you’re detailing a map and the action only takes place in one small corner, your map may be too large; one exception is that if the next few books will go there, putting the larger map in for context might be important.
Conversely, as the series expands, it’s necessary to update the map some more to include places mentioned so far. While I praised the original Honor Harrington map for its simplicity, the way it remained static for so long despite so many star systems being introduced was a detriment until it was finally updated.
There are also in-character, in-world maps that can be very useful in other ways, and we discussed those in the episode above. Check it out, but you might want to grab a drink and a snack first because it’s over an hour long.
When figuring out where to set your story, one of the simplest things to do is pick how far your story extends. Does it take place entirely in one town? Does it span an entire galaxy?
There has been an increasing trend toward larger and larger settings in the last few decades, though that trend may be reversing now. It seems as if, as our perception of our own world increases and our ability to get from place to place becomes easier, we seem to think that the same should be true even in a medieval fantasy setting. Lately, though, I’ve been coming across more and more stories that detail smaller areas, as if authors are realizing that — like with the real world — “flyover country” actually contains some interesting stuff. You can set a lot of stories in one small area. Continue reading →
Recently, I gave you all a review of Shanna Swendson’s Enchanted series, an urban fantasy romance set in a version of New York where wizards, fairies, gnomes, and elves live among unsuspecting humans, hidden by magical illusions, with lives both astonishingly similar and predictably different from reality. My future co-author Elizabeth Hajek has given her own enthusiastic verdict on the series, and I should note she hadn’t even finished the sixth book before deciding to endorse it.
Well, while I waited for Swendson to publish the next book in the series, I decided to take a look at what is currently the only book in a separate series written by her, titled simply A Fairy Tale. This is similar to Enchanted because it takes place in New York, it’s a fantasy, it’s women’s fiction with significant cross-gender appeal, and it’s very good. It’s different because it’s adventure rather than romance; it’s urban fantasy only in that some of it takes place in New York; and it’s not as light and humorous as Katie’s adventures with Magic, Spells, and Illusions, Inc.
It’s also one of the best examples I’ve found so far of adapting British fairy folk tales to the modern fantasy genre that is their direct descendant. If you like your fairies to be less like Walt Disney’s Tinkerbell and more like Jim Butcher’s Queen Mab, you’ll be right at home. Continue reading →
A pretty good description of me trying to read a random selection from the Paranormal Romance shelf.
Most of the time, when someone refers to “romantic urban fantasy,” my brain starts turning off.
Now, I’m not opposed to chick lit; in fact, I’ve been so far to the other side that when I was a favorite target of schoolyard teasing, the one thing they never managed to get under my skin was that I avidly read Nancy Drew as far back as the fourth grade. I didn’t get why it was weird. I’d already read every Hardy Boys I could get my hands on, after all! But chick lit fantasy seems to mainly be a genre where you have mere variations on a woman swooning over a vampire, werewolf, or . . . well, no, just vampires and werewolves. Yeah. It’s gotten a bit stale out there.
Well, it turns out there’s a seven-book series that, while not exactly new (the first book came out nearly ten years ago), still brings new life to this particular sub-genre. Enchanted, Inc., by Shanna Swendson, kicks off a lighthearted romantic fantasy series staring one Katie Chandler, small-town Texan girl, who discovers that New York is weirder than most New Yorkers ever dream of. It’s smart, funny, enjoyable, and just a little addictive without ever coming close to “guilty pleasure” territory.
In fact, I suspect that many of my own readers would be interested in a romantic fantasy series that is 1) very fun to read, 2) cleverly described, 3) has no sex scenes, and 4) does not feature a vampiric or wolfish love interest. I welcome you all to prove me right.
I spent an enjoyable week and a half reading through the entire series, occasionally discussing it with my friend Lori, and generally just enjoying the change of pace from my usual fare. I wound up being a rather enthusiastic fan of the series by the end, and decided it was something to recommend far and wide. If, like me, you normally get your hackles up at the phrase “paranormal romance,” you owe it to yourself to check out this series.
I’ve got more stuff to say about it — this is a writing blog, after all, and there are some things to look at if you’re a writer yourself — but I’ll be splitting it off into a separate post because it ran long. For now, I’m concerned only with the review portion. Continue reading →
This Easter weekend happens to fall on the third weekend in April, which means only one thing: it’s time to cosplay as the Easter Bunny at AwesomeCon!
. . . okay, I won’t actually be in a bunny costume. But I will be at AwesomeCon. I was invited back to do another presentation at DC’s only genre convention (sorry, otaku, but Katsucon doesn’t count). I’ll be part of a panel this Friday at 4pm, called “Worldbuilding and Fantasy,” and giving a solo talk on Easter Sunday, “Writing Dynamic Characters,” at 11:15am.
I was at AwesomeCon last year, and it was pretty fun. It wasn’t the biggest convention I’ve ever been to (nor was it the smallest), but between what I observed and my brief conversations with Ben Penrod, the convention organizer, I could tell it wasn’t going to be satisfied with a small footprint. Continue reading →
Kind of like remembering a messy divorce, only with more epic battles.
That’s right, Tolkien fans! It’s the anniversary of the day when, mumbleteen thousand years ago, Frodo, Sam, and Gollum entered Mount Doom to pitch the One Ring into the fire below.
“Wait,” some of you are asking, “Why did Tolkien use modern dates in a fantasy world like Middle-earth? I mean, I get that it’s supposed to be our super-duper epic forgotten past, but really.”
Yeah, I get that. But you also have to remember that Tolkien was three things, in this order: a proud Catholic, an expert philologist, and a fascinated medievalist. What does all that have to do with March 25th? I’m glad you asked!
So I’ve had another period where I haven’t been posting anything, and I haven’t even been updating on the Facebook page (which you should totally like). Well, this is a major part of what’s been occupying my attention:
Hang on, I got some dust in my eye or something . . .
Now, just to be clear, that is not me in that photo. I’m the one taking it. And the radiant beauty in white is my dear friend, mutually-adopted sister, and future co-author Elizabeth Amy Hausladen.
Er, wait. Elizabeth Amy Hajek. Yeah. Got to remember that. Fortunately, she likes hearing people repeat themselves on this subject. Continue reading →
You may have heard of the phrases “high fantasy” and “low fantasy.” Or perhaps you haven’t; while they’re used very commonly in an academic sense, they aren’t as common outside those circles. As is so often the case, this leads to some confusion in the definitions. And so I decided to give you a quick overview of the topic. That’s what this blog is for, after all! Continue reading →
1) A person who uses subtlety and a vast array of skills to bring out the best in a story, preferably when the audience least expects it. E.g.: an editor.
2) A blog run by freelance editor Matthew Bowman, focused on advice for writers and reviews for readers.
Maps with Blasters & Blades
As I said a few posts ago, I finally got the push I needed to start updating this site when I agreed to be on the Blasters & Blades show and podcast. The episode was a fireside chat on maps, but as you might expect with seven nerds chatting about things it tangetted a few times. I’m not even the least bit sorry, because it was fun.
Here’s the link to the audio on Spotify, or you can watch the video below for the extra map visuals (and have a better idea of who’s talking).
Maps a a great bonus to have in fiction, but they should always be a bonus and not strictly necessary to understand the story. You don’t want to depend on readers flipping to the map whenever they get confused; actually, you don’t want them to get confused, period. Instead, you want them to flip to the map when they’re so interested in the story that they want the extra visual. When The Fellowship of the Ring mentions Mordor, the reader should ideally know approximately where it is already before seeing the map, and the map itself should be clarification rather than a primary source.
A simple map is good, like the extremely bare-bones map used for much of the Honor Harrington series by David Weber; it gives the minimum information you need and moves on from there without distracting you. Complex maps like in Tolkien’s Middle Earth setting aren’t complex because of geography, though, as most of the complexity is due to the art itself. That art isn’t there for its own sake, but rather to give the feeling of an expansive world with interesting terrain, full of amazing stories that happen just out of sight of the characters you’re actually following. Both styles help immersion in different ways: one by not getting in the way of your imagination, the other by encouraging your imagination to run a little wild for a while before drawing you back down to (Middle) Earth.
Not all maps are of geography, though, whether geographic or stellar in scope. In a story where relationships are important, like Pride and Prejudice, a character map is very helpful. A ‘murder wall’ or ‘conspiracy map’ can help visualize the connections between various clues and suspects in a mystery or thriller. A timeline is another kind of map, much more linear but full of detail that puts things in context, and can be especially important in settings that reference multiple different calendars, or as a histomap that can show the relative scope of something over time. You might have a diagram of a ship like the Enterprise from Star Trek, or a chart of magical abilities like in several different Brandon Sanderson series. (I’d love to post examples of each of these, but it would make this post rather challenging to scroll through.)
Presenting them as a visual medium, rather than a grand Wall o’ Text, helps a reader absorb the information faster and stay immersed in the story. That’s not to say that blocks of texts aren’t good bonus materials, but they’re better as something your readers can access on a wiki, as part of your Patreon, in your newsletter, or (if you’re really successful) as part of a supplemental behind-the-scenes/about-the-world book that your dedicated fans will snap up, such as The Dragonlover’s Guide to Pern, or the hard-to-find (but I have a copy!) Atlas of the Forgotten Realms.
(Yes, the latter is a D&D campaign setting, so arguably its nature is supplemental materials to begin with, but that particular volume was intended as a supplement to the novels rather than the game. You know, back when those novels were good. Hmm, I should do a blog post on the early Realms materials.)
If your map, whatever it is, has a significant amount of information on it that isn’t relevant to either the story or the map, then you’ve probably included too much. By ‘relevant to the map,’ I mean that there are plenty of map elements that aren’t necessary to the plot but put the map itself in better context by pointing out certain landmarks or making the world feel larger. Your story might mention a particular country but not mention its capital; but if you mention the capitals of two other countries and mark them on your map, you should probably mark the capital of the third, too. However, if you’re detailing a map and the action only takes place in one small corner, your map may be too large; one exception is that if the next few books will go there, putting the larger map in for context might be important.
Conversely, as the series expands, it’s necessary to update the map some more to include places mentioned so far. While I praised the original Honor Harrington map for its simplicity, the way it remained static for so long despite so many star systems being introduced was a detriment until it was finally updated.
There are also in-character, in-world maps that can be very useful in other ways, and we discussed those in the episode above. Check it out, but you might want to grab a drink and a snack first because it’s over an hour long.
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