Tag Archive: Star Wars


Spend enough time in sci-fi fandom and you’ll eventually be expected to take a side: is Star Wars science fiction or space fantasy?

The usual argument against including Star Wars in the hallowed halls of science fiction is “because space wizards.” However, then we have to define what “space wizardry” really is, because there’s nothing that the Jedi do that can’t be framed as ESP or psychic powers in other settings that don’t get this kind of pushback. And if we’re going to disqualify any story with vaguely-defined psychic powers, then we’ll also need to remove Star Trek, Dune, Babylon 5, Battlestar Galactica, and more.

The less-common, but still notable, objection is that it just doesn’t depend on science fiction tropes. It has spaceships and robots and other planets, but they aren’t central to the plot the way the starships of Star Trek or the titular space station of Babylon 5 are. That centrality is instead given to “space wizardry.” But, in addition to bringing us back to the question of how much ESP is too much for sci-fi, this argument overlooks the opposite issue: does putting a spaceship in a dragon-rider setting make the spaceship fantasy? Or does it make the dragons some form of science?

As you might guess, I have some thoughts on this topic, enough for more than one blog post. I’m going to go through the arguments as I see them, look at the development of the genre, offer my own definition, and even spend time on the question of soft versus hard science fiction. But, first, there’s an even more important question: why should we even care?

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Review: Jedi Fallen Order

I’ve talked about games plenty of times on this blog, but I don’t think I’ve ever done a game review. You may have seen the ads for Jedi: Survivor lately, as it’s getting a big push and is highly anticipated by fans, so I thought it makes for a good opportunity to talk about the storytelling power of video games using the original, Jedi: Fallen Order.

Please keep in mind that there will be spoilers in this post. I’ll put up a giant spoiler graphic when we get there so you can’t say I didn’t warn you.


Video Games as Storytelling

Video games occupy several different entertainment niches in our society today, but I want to talk about one in particular: video games as interactive movies. Much like how we often saw Star Trek characters on the holodeck playing parts in a fictional story — either a set story like a Shakespeare play or a choose-your-own-adventure tale — video games are increasingly providing a storytelling experience where, even if there’s really only one scripted outcome, it still takes effort to get there. As a kid, I never understood the appeal of going into the holodeck on the Enterprise to act out a solo performance of Shakespeare for the sake of Shakespeare, but in the last few years video games have been making me take another look. Yeah, it’s a linear story, but it becomes your story as you play. Your actions make it happen. There’s a certain primal joy in that which goes beyond the thrill of completing challenges or defeating enemies.

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Longtime readers of this blog (not to mention those who know me on other forms of social media) are no doubt aware of my addiction to learning new stuff. Well, okay, maybe not any new things; I tend to stay away from celebrity gossip, sportsball statistics (to the endless disappointment of my lovely wife), and reality contest shows that don’t involve Gordon Ramsey.

But if there’s a book that combines science, technology, history, and writing prompts, I’m all over it. That’s at the top of my reading list. There’s no way I’d buy the book on a sale and then let it languish in my to-read pile for five years.

. . . okay, that’s what actually happened with The Knowledge. And yet, before I finished it, it was already one of my favorite books of all time, and at the top of my list of recommendations for anyone writing SF&F — and possibly even as a textbook in certain high school or higher education classes. It’s the best single source for teaching the history of science and technology I’ve ever seen, and it does so from the engaging and entertaining perspective of “Civilization has collapsed; what now?”

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The following is a guest post from Peregrine North, a longtime friend. She gave me this review to publish back in March. Now, I’ve had a lot of life hit me in quick succession, which is a good chunk of why this blog has been so neglected, but that doesn’t make it any less my fault that it’s July and only now am I getting around to posting it for her. She’s certainly reminded me enough times, and I kept putting it off until after the next crisis. One crisis turned into another, and it doesn’t look like it’s going to stop anytime soon, so I’m squeezing a few minutes in now to do what I should have done months ago. 

You can find Peregrine North at her website, along with her music. If you’re in the right geographic area, you can even hear said music in person. 


Star_Wars_The_Last_JediIn my review of Star Wars: The Last Jedi, I decided to focus on my primary interest as a writer: characters. Instead of being a movie review per se, it’s more of an exploration of the arcs and plotlines surrounding the various characters or groups of characters in the film, with looks back at The Force Awakens and the original trilogy. For me, character creation and development are the best part of story writing, and excellence in these departments is critical to any good story. Let’s see how The Last Jedi scored. Continue reading

star-wars-force-awakens-official-posterI’ve been busy, as evidenced by how little I’ve been posting. I’ve even been neglecting the other site I own and manage. However, I couldn’t just let something like Star Wars go by unwatched, particularly not before Christmas. What will my relatives think?

This review will be in two parts, and not very long, because there’s not a whole lot to say. The first part will be completely spoiler-free. When you see the spoiler graphic come up, that is your only warning. Beyond that, and especially in the comments section, will be hic sunt SithaeContinue reading

In my review of Avengers: Age of Ultron, I said that I had some speculations that I decided to cut and turn into a separate blog post. It isn’t just about predicting future plots, but there’s some of that too.

We all know that the Marvel Cinematic Universe has been a blowout success. Even the shaky installments (we’ll ignore Agents of SHIELD season one for right now) have been “bad” only in comparison to the top material. It’s also been successful at introducing these long-beloved characters to new audiences who may have known nothing about them or their stories. That’s impressive all on its own, considering the depth of the Marvel Comics storylines, many of which go back half a century now.

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It started with Iron Man, which updated Tony Stark’s story to fit a modern audience’s expectation. A great deal of the success comes from Robert Downey Jr., of course. He’s the Tom Baker of not just the role, but the whole universe; and one of the best things about it is that he’s also aware of how close he came to outright disaster due to drugs and other self-destructive behavior, and I firmly believe that this fuels the way he throws himself into the role. Not only does he know what it’s like to completely doubt yourself, but he clearly sees each day as part of a second chance on life. Continue reading

Oh, I’m planning on seeing it. I saw the prequels in theaters too, though by Episode III my friend Jon and I were laughing at very inappropriate moments. (If you were to watch our parody film from 2004, Star Wars Episode 2: The Great Disturbance, you’d realize why we found the scene where Artoo takes out two battle droids to be frickin’ hilarious. Let’s just say . . . we called it.) Continue reading

Building Your World: Scale

When figuring out where to set your story, one of the simplest things to do is pick how far your story extends. Does it take place entirely in one town? Does it span an entire galaxy?

There has been an increasing trend toward larger and larger settings in the last few decades, though that trend may be reversing now. It seems as if, as our perception of our own world increases and our ability to get from place to place becomes easier, we seem to think that the same should be true even in a medieval fantasy setting. Lately, though, I’ve been coming across more and more stories that detail smaller areas, as if authors are realizing that — like with the real world — “flyover country” actually contains some interesting stuff. You can set a lot of stories in one small area.  Continue reading

If you’re viewing this anytime after this week, I’m sorry. But hey, you get a review, right?

Audible.com is running a sale on the first books of series. There are several good choices, all for $4.95 each, but I didn’t go through the whole thing yet. I got distracted by William Shakespeare’s Star Wars: Verily, a New HopeContinue reading

As I said in my review of Shanna Swendson’s Enchanted series, I wound up with a lot more to say that was really appropriate for a review. Like many of my posts, it’s a long one, clocking in at over three thousand words, but it’s aimed more at writers than all readers. And, I promise: spoiler free! (Well, except for the romance angle.)

So, without further ado, here’s my analysis of this new favorite series.  Continue reading