Category: Plugs and Promotions


Just a quick little announcement at the request of a friend.

Years ago, Steve Diamond decided to pitch a special edition product to his friend (and now podcast co-host and coauthor), Larry Correia. Larry has a particularly awesome series, which currently consists of a trilogy and some short stories, known as The Grimnoir Chronicles. The elevator pitch for that one is X-Men set in an alternate history 1930s. It’s historical fantasy where the magic operates like superpowers, with everyone who has magic having an innate ability for one particular kind of magic (though you find out that limitation isn’t all it appears to be). It’s an absolutely fantastic story in a high-action noir setting with an unforgettable cast of characters.

Well, Steve wanted to publish a special-edition, limited run version of the trilogy. He sourced extremely high-quality paper, got some awesome covers from the European editions not released in the US, and even got fancy cases to protect each novel. I even had a minor hand in helping to confirm the Japanese lettering was accurate, because I was working a few blocks from the Japanese consulate in DC at the time (which means that if there’s a problem with it after all, it’s my fault, not Steve’s).

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As I said a few posts ago, I finally got the push I needed to start updating this site when I agreed to be on the Blasters & Blades show and podcast. The episode was a fireside chat on maps, but as you might expect with seven nerds chatting about things it tangetted a few times. I’m not even the least bit sorry, because it was fun.

Here’s the link to the audio on Spotify, or you can watch the video below for the extra map visuals (and have a better idea of who’s talking).

Episode 243: Fireside Chats: It’s All About Them Maps

Maps a a great bonus to have in fiction, but they should always be a bonus and not strictly necessary to understand the story. You don’t want to depend on readers flipping to the map whenever they get confused; actually, you don’t want them to get confused, period. Instead, you want them to flip to the map when they’re so interested in the story that they want the extra visual. When The Fellowship of the Ring mentions Mordor, the reader should ideally know approximately where it is already before seeing the map, and the map itself should be clarification rather than a primary source.

A simple map is good, like the extremely bare-bones map used for much of the Honor Harrington series by David Weber; it gives the minimum information you need and moves on from there without distracting you. Complex maps like in Tolkien’s Middle Earth setting aren’t complex because of geography, though, as most of the complexity is due to the art itself. That art isn’t there for its own sake, but rather to give the feeling of an expansive world with interesting terrain, full of amazing stories that happen just out of sight of the characters you’re actually following. Both styles help immersion in different ways: one by not getting in the way of your imagination, the other by encouraging your imagination to run a little wild for a while before drawing you back down to (Middle) Earth.

Not all maps are of geography, though, whether geographic or stellar in scope. In a story where relationships are important, like Pride and Prejudice, a character map is very helpful. A ‘murder wall’ or ‘conspiracy map’ can help visualize the connections between various clues and suspects in a mystery or thriller. A timeline is another kind of map, much more linear but full of detail that puts things in context, and can be especially important in settings that reference multiple different calendars, or as a histomap that can show the relative scope of something over time. You might have a diagram of a ship like the Enterprise from Star Trek, or a chart of magical abilities like in several different Brandon Sanderson series. (I’d love to post examples of each of these, but it would make this post rather challenging to scroll through.)

Presenting them as a visual medium, rather than a grand Wall o’ Text, helps a reader absorb the information faster and stay immersed in the story. That’s not to say that blocks of texts aren’t good bonus materials, but they’re better as something your readers can access on a wiki, as part of your Patreon, in your newsletter, or (if you’re really successful) as part of a supplemental behind-the-scenes/about-the-world book that your dedicated fans will snap up, such as The Dragonlover’s Guide to Pern, or the hard-to-find (but I have a copy!) Atlas of the Forgotten Realms.

(Yes, the latter is a D&D campaign setting, so arguably its nature is supplemental materials to begin with, but that particular volume was intended as a supplement to the novels rather than the game. You know, back when those novels were good. Hmm, I should do a blog post on the early Realms materials.)

If your map, whatever it is, has a significant amount of information on it that isn’t relevant to either the story or the map, then you’ve probably included too much. By ‘relevant to the map,’ I mean that there are plenty of map elements that aren’t necessary to the plot but put the map itself in better context by pointing out certain landmarks or making the world feel larger. Your story might mention a particular country but not mention its capital; but if you mention the capitals of two other countries and mark them on your map, you should probably mark the capital of the third, too. However, if you’re detailing a map and the action only takes place in one small corner, your map may be too large; one exception is that if the next few books will go there, putting the larger map in for context might be important.

Conversely, as the series expands, it’s necessary to update the map some more to include places mentioned so far. While I praised the original Honor Harrington map for its simplicity, the way it remained static for so long despite so many star systems being introduced was a detriment until it was finally updated.

There are also in-character, in-world maps that can be very useful in other ways, and we discussed those in the episode above. Check it out, but you might want to grab a drink and a snack first because it’s over an hour long.

This Saturday (yes, it’s short notice; sorry about that), I’ll be giving an online lecture through the Catholic Writers Guild. The topic is on the Hero’s Journey, a concept invented and popularized by Joseph Campbell. Here’s the blurb:

March 24 – 7:00 p.m. EST
Writing the Hero’s Journey
Presenter: Matthew Bowman
A look at the “Hero’s Journey Format,” based on the work of Joseph Campbell; why it works with the audience, why it’s so prone to failure, and how to adapt it for your own story.

To sign up, you can click on this shiny and well-crafted link. Admission is very affordable: $8 for CWG members, and $10 for non-members. All you need is a device capable of loading AnyMeeting software, which at most means a browser plugin that you can delete later.

I give a lot of convention lectures, but this is the best chance you’ll have of getting to listen to one of them for a whole year, unless you’re going to be at AwesomeCon next week or you’re a student at Christendom College — or if the Guild has me back before then, which in part depends on the success of their new online lecture program. So drop by, have a listen, and see what else they have to offer.

No, that’s not all one topic (though it sounds like it would make an interesting discussion). I’m just giving you an update on some things over at my other site that you might be interested in.  Continue reading

WorkingWell, I’ve been silent. That is, I’ve been silent on this blog. Why? Because I’m trying to devote as much effort to my main job as possible. That is, jobs, but the priority goes to the company that pays me the most for my editorial and research skills. That company has been very generous with letting me balance going to places like AwesomeCon (and three more events this year, possibly five), so I’m trying to not take that for granted.

Sadly, thanks to a flare-up with my fibromyalgia that coincided with AwesomeCon weekend, well, I’m a bit behind. But I’m taking a few moments here to talk about the convention and a few other things before I let too much time pass.  Continue reading

Some years back, I evaluated a manuscript for a publisher. It was a Civil War historical mystery novel, and the Civil War is not exactly my area of expertise. Yet I sent the chief editor seven pages of notes on the book’s historical inaccuracies and plot holes. The editor later told me that, while reading through those notes, she turned to someone else in the office and asked “Who is this guy, Sherlock Holmes?”

It remains one of the funniest moments of my editing career, because it really wasn’t that difficult to do. Almost all of the notes were things that were easy to research. The author had the days of the week wrong in reference to the Battle of Fort Sumter. The date of Easter for the same year was wrong by a month. Currency values were closer to 1980s instead of 1860s. The depiction of proper police methods felt more like Dragnet at times instead of a period when investigative police was a rare thing.

The one and only reason why what I did was unusual was that I’m a knowledge junkie. If I don’t know something, I still have a pretty good idea where to look it up. I have lists of experts to contact, on anything from astrophysics to horse care, from the history of international law to how to sew a dress. My browser’s bookmark bar is a mostly-organized collection of links leading to various topics that I collect, thinking they might be useful someday.

The comparison to Sherlock Holmes is true, but only in this respect: I observe, I collect, and I don’t like being bored. None of that is especially unusual. Anyone can do it.

And if you’re a writer, you should do it. That doesn’t mean that if you want to write a book, you have to become the Phantom of the Library, haunting the stacks and shunning the light of day. Rather, it means you should always keep an eye out for things that are useful. Scratch the surface of almost any topic, and you’ll find something that makes your writing-sense tingle.

Here are some tips to get yourself started.  Continue reading

Okay, geek fans. We all know that Firefly was one of the most awesome things in the history of geekdom.

And if for some reason you disagree, then *fingers in ears* LALALALALALA I CAN'T HEAR YOUUUUUU . . .

And if for some reason you disagree, then *fingers in ears* LALALALALALA I CAN’T HEAR YOUUUUUU . . .

I could go into lots of reasons why it was a great show, but that’s not the point here. The point of this post is that there is a sort of shared community among Firefly fans that can’t ever be duplicated (well, except by Star Trek fans in the 70s . . . or Doctor Who fans in the 90s . . . never mind, you know what I mean). It’s a shared rapport over not just what it was, but what it could have been. There’s nothing more powerful than the imagination for that sort of thing.

And when you have a rapport like that, you tend to band together. And when you band together, you tend to find other fun things to share. And sometimes the people who help create those fun things show up too. And when that happens, you call it a convention.

And now Alan Tudyk and Nathan Fillion, with Gina Torres, Felicia Day, Seth Green, and James Gunn, are going to make a series about that experience.  Continue reading

Paranet PapersLongtime readers may remember that I had some input on the Fate Core RPG system. (Yes, that is my name on the cover of Worlds on Fire. They didn’t tell me that was happening.) Evil Hat Productions and I haven’t had business together since, but Fate remains my favorite RPG system, and I actually have a review for one of their latest offerings in the pipeline.

Today, however, I just want to share the news that the long-awaited supplement for The Dresden Files RPG is finally scheduled for publication. The Paranet Papers will be released on June 1st.

“Big deal,” you might say. You’re not interested in anything other than the next Dresden Files novel. Why would you want an RPG supplement? I’m glad you asked, Mr. Strawman! Continue reading

You know you’re a sword geek when you notice the sword before anything else on the cover.

Okay, let’s face it. Like most men, I’m a sucker for a pretty face. Like most geeks, I’m a sucker for a pretty face with a smart brain. But give that smart, pretty woman a sword, and . . . sorry, where was I?

When my friend and future co-author Elizabeth Hajek was offered the chance to host a giveaway for Michelle Moran’s upcoming book Rebel Queen, I thought “good for her.” When I realized it was about Rani Lakshmibai, I thought “I should really buy this book because history and battles and sword-wielding queens oh my.”

Now, I should say that I know about as much about Indian history as I do about American football. That is, I can kind of recognize the names involved and where they’re supposed to go and vaguely how things fit together (though I still can’t find the goalie), but just like I’ll confuse an NFL team with ones that play baseball (that’s the one that plays indoor and bounces the ball a lot, right?), I’ll get north and south India mixed up, which, take it from me, is worse than getting northern India mixed up with Pakistan.

However, as I read the back cover text for Rebel Queen, I realized that I had heard of Rani Lakshmibai.

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download (1)I keep getting side-tracked when it comes to making blog posts. The new job, plus finishing contracts on the old one, is taking up a lot of time. However, I had to write up a review of Skin Game by Jim Butcher, the latest Dresden Files novel.

If you don’t know what The Dresden Files is (or if you only know it from the failed TV show that bares little in common with the books), here it is in a nutshell. Harry Dresden is a wizard. A professional wizard. The only professional wizard in Chicago, to be exact. He’s even in the phone book. He’s a card-carrying member of the White Council, the semi-secret (mainly because normal people don’t believe they exist rather than because they try to hide) semi-government of mortal magic users. They also, to some degree, protect mortals from supernatural threats: vampires, demons, warlocks, werewolves, faeries, and other things that go bump in the night. And, in Harry’s case, they try to pay the rent while doing it.  Continue reading