Tag Archive: David Weber


As I said a few posts ago, I finally got the push I needed to start updating this site when I agreed to be on the Blasters & Blades show and podcast. The episode was a fireside chat on maps, but as you might expect with seven nerds chatting about things it tangetted a few times. I’m not even the least bit sorry, because it was fun.

Here’s the link to the audio on Spotify, or you can watch the video below for the extra map visuals (and have a better idea of who’s talking).

Episode 243: Fireside Chats: It’s All About Them Maps

Maps a a great bonus to have in fiction, but they should always be a bonus and not strictly necessary to understand the story. You don’t want to depend on readers flipping to the map whenever they get confused; actually, you don’t want them to get confused, period. Instead, you want them to flip to the map when they’re so interested in the story that they want the extra visual. When The Fellowship of the Ring mentions Mordor, the reader should ideally know approximately where it is already before seeing the map, and the map itself should be clarification rather than a primary source.

A simple map is good, like the extremely bare-bones map used for much of the Honor Harrington series by David Weber; it gives the minimum information you need and moves on from there without distracting you. Complex maps like in Tolkien’s Middle Earth setting aren’t complex because of geography, though, as most of the complexity is due to the art itself. That art isn’t there for its own sake, but rather to give the feeling of an expansive world with interesting terrain, full of amazing stories that happen just out of sight of the characters you’re actually following. Both styles help immersion in different ways: one by not getting in the way of your imagination, the other by encouraging your imagination to run a little wild for a while before drawing you back down to (Middle) Earth.

Not all maps are of geography, though, whether geographic or stellar in scope. In a story where relationships are important, like Pride and Prejudice, a character map is very helpful. A ‘murder wall’ or ‘conspiracy map’ can help visualize the connections between various clues and suspects in a mystery or thriller. A timeline is another kind of map, much more linear but full of detail that puts things in context, and can be especially important in settings that reference multiple different calendars, or as a histomap that can show the relative scope of something over time. You might have a diagram of a ship like the Enterprise from Star Trek, or a chart of magical abilities like in several different Brandon Sanderson series. (I’d love to post examples of each of these, but it would make this post rather challenging to scroll through.)

Presenting them as a visual medium, rather than a grand Wall o’ Text, helps a reader absorb the information faster and stay immersed in the story. That’s not to say that blocks of texts aren’t good bonus materials, but they’re better as something your readers can access on a wiki, as part of your Patreon, in your newsletter, or (if you’re really successful) as part of a supplemental behind-the-scenes/about-the-world book that your dedicated fans will snap up, such as The Dragonlover’s Guide to Pern, or the hard-to-find (but I have a copy!) Atlas of the Forgotten Realms.

(Yes, the latter is a D&D campaign setting, so arguably its nature is supplemental materials to begin with, but that particular volume was intended as a supplement to the novels rather than the game. You know, back when those novels were good. Hmm, I should do a blog post on the early Realms materials.)

If your map, whatever it is, has a significant amount of information on it that isn’t relevant to either the story or the map, then you’ve probably included too much. By ‘relevant to the map,’ I mean that there are plenty of map elements that aren’t necessary to the plot but put the map itself in better context by pointing out certain landmarks or making the world feel larger. Your story might mention a particular country but not mention its capital; but if you mention the capitals of two other countries and mark them on your map, you should probably mark the capital of the third, too. However, if you’re detailing a map and the action only takes place in one small corner, your map may be too large; one exception is that if the next few books will go there, putting the larger map in for context might be important.

Conversely, as the series expands, it’s necessary to update the map some more to include places mentioned so far. While I praised the original Honor Harrington map for its simplicity, the way it remained static for so long despite so many star systems being introduced was a detriment until it was finally updated.

There are also in-character, in-world maps that can be very useful in other ways, and we discussed those in the episode above. Check it out, but you might want to grab a drink and a snack first because it’s over an hour long.

Star Kingdom - A Beautiful FriendshipA few years ago, I read A Beautiful Friendship by David Weber. It’s really two novellas in one; the first was originally one of three in Worlds of Honor, the first Honorverse anthology; that novella (also titled “A Beautiful Friendship”) detailed the first meeting of a human and a treecat, the latter being the native sentient species of the planet Sphinx, fifteen hundred years in the future. The second half of the novel version deals with the immediate fallout of the story.

While the original short story was aimed at regular readers of Weber’s Honor Harrington series, the novel version began a new spin-off series (taking place four centuries before the main series) that was being marketed as YA. This summer, I read the next two books in the series, co-authored by Jane Lindskold: Fire Season and Treecat Wars.

The series almost manages to be stand-alone with regards to the main Honorverse books; I say almost, because I feel there’s something a bit lacking to it. Unfortunately, to explain why, I have to describe some of the parent series. Continue reading

Language is one of those things that people tend to be concerned with when writing science fiction and fantasy (mostly in fantasy), and yet how many SF&F authors are linguists? It’s quite possible that this is a natural outgrowth of trying to show a radically different culture from our own; or it might be that the godfather of fantasy, J. R. R. Tolkien, the Professor himself, put so much work into his languages.

Not everyone is a philologist, though, much less one of Tolkien’s caliber. How do we use languages in fiction without sounding like we just made it all up? How can we make it up if we’re going to keep the audience from feeling lost? How can we even hope to show a language barrier if the book’s all written in English? Continue reading

Coauthored Books

CO_Authoer-ImageA lot of fans have dreams. Meeting their favorite author. Getting sneak peeks at an anticipated book. Getting two favorite authors to team up — oh, yeah, that’s one that will get people excited.

But that brings up a can of worms that might not be obvious at first look. Who’s ultimately in charge? If there are disagreements, how do they get resolved? Whose name comes first on the cover? If it’s not a 50/50 royalty split, why? And how is that determined?

This is something that shows up a lot in academia, because whomever shows up first in the list of authors has pride of place (unless possibly, but still often the case when, it’s just determined by alphabetical order). In a multi-author academic paper, the first name is not always given to the one who did the most work, but rather the one who will get the most notice and bring the most credibility to the findings. The last person on the list might well have been the one who did the lion’s share, but the first name usually gets most of the credit.

Unfair? Well, there’s a reason for this arrangement.  Continue reading

EDIT: Since posting this yesterday, several people have privately told me of more issues with Tuscany Press. Some of it has been anecdotal, but others have been verifiable; and it all adds up to an unpleasant picture. The editor-in-chief at Tuscany has told me that the essay I fisked in the following post is opinion and should not be construed as Tuscany’s stance, but he did not address the issue that it was approved by Tuscany despite being obviously wrong. I may do an update on this issue soon.

ANOTHER EDIT: I’ve posted an update on this situation here.

Tuscany Press has been my go-to publishing house to recommend to fellow Catholic authors. I’m associated with Chesterton Press, a smaller indie Catholic Press (my Novel Ninja business is separate and not exclusive to Catholic fiction), but Tuscany is a larger operation and can handle more submissions at a time. However, I’m no longer recommending them, due to a recent post on their subsidiary, CatholicFiction.Net, on why science fiction is evil.  Continue reading

Don’t Dump

One of the most common mistakes, even with professional storytellers, is to deliver a lot of exposition in a small space, or otherwise give “idiot lectures” where you have one character being a bit more dumb than usual simply so that a second character will have to explain something to him (and therefore to the audience). This is often called infodumping, and it’s often hard to avoid — but the best authors watch out for it and work around it.

Continue reading

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