Tag Archive: Timothy Zahn


Review: Jedi Fallen Order

I’ve talked about games plenty of times on this blog, but I don’t think I’ve ever done a game review. You may have seen the ads for Jedi: Survivor lately, as it’s getting a big push and is highly anticipated by fans, so I thought it makes for a good opportunity to talk about the storytelling power of video games using the original, Jedi: Fallen Order.

Please keep in mind that there will be spoilers in this post. I’ll put up a giant spoiler graphic when we get there so you can’t say I didn’t warn you.


Video Games as Storytelling

Video games occupy several different entertainment niches in our society today, but I want to talk about one in particular: video games as interactive movies. Much like how we often saw Star Trek characters on the holodeck playing parts in a fictional story — either a set story like a Shakespeare play or a choose-your-own-adventure tale — video games are increasingly providing a storytelling experience where, even if there’s really only one scripted outcome, it still takes effort to get there. As a kid, I never understood the appeal of going into the holodeck on the Enterprise to act out a solo performance of Shakespeare for the sake of Shakespeare, but in the last few years video games have been making me take another look. Yeah, it’s a linear story, but it becomes your story as you play. Your actions make it happen. There’s a certain primal joy in that which goes beyond the thrill of completing challenges or defeating enemies.

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star-wars-force-awakens-official-posterI’ve been busy, as evidenced by how little I’ve been posting. I’ve even been neglecting the other site I own and manage. However, I couldn’t just let something like Star Wars go by unwatched, particularly not before Christmas. What will my relatives think?

This review will be in two parts, and not very long, because there’s not a whole lot to say. The first part will be completely spoiler-free. When you see the spoiler graphic come up, that is your only warning. Beyond that, and especially in the comments section, will be hic sunt SithaeContinue reading

As I noted before, AwesomeCon is much bigger this year. I forgot my camera and didn’t want to just use my phone, so I’ll take pictures tomorrow; but I found myself looking around the dealer hall in disbelief. That room alone would convince anyone who didn’t know better that this was an established con, and not something in its second year. The staff and other volunteers were doing a top-notch job, and the convention center staff were extremely helpful to everyone.

Also, I was amused to hear one of the screens playing “Everything is Awesome” (from The LEGO Movie) on continuous loop in the library. Despite its ultimate meaning in the movie, I was still appreciative! Continue reading

ACDClogoThis Easter weekend happens to fall on the third weekend in April, which means only one thing: it’s time to cosplay as the Easter Bunny at AwesomeCon!

. . . okay, I won’t actually be in a bunny costume. But I will be at AwesomeCon. I was invited back to do another presentation at DC’s only genre convention (sorry, otaku, but Katsucon doesn’t count). I’ll be part of a panel this Friday at 4pm, called “Worldbuilding and Fantasy,” and giving a solo talk on Easter Sunday, “Writing Dynamic Characters,” at 11:15am.

I was at AwesomeCon last year, and it was pretty fun. It wasn’t the biggest convention I’ve ever been to (nor was it the smallest), but between what I observed and my brief conversations with Ben Penrod, the convention organizer, I could tell it wasn’t going to be satisfied with a small footprint.  Continue reading

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