I’ve talked about games plenty of times on this blog, but I don’t think I’ve ever done a game review. You may have seen the ads for Jedi: Survivor lately, as it’s getting a big push and is highly anticipated by fans, so I thought it makes for a good opportunity to talk about the storytelling power of video games using the original, Jedi: Fallen Order.

Please keep in mind that there will be spoilers in this post. I’ll put up a giant spoiler graphic when we get there so you can’t say I didn’t warn you.


Video Games as Storytelling

Video games occupy several different entertainment niches in our society today, but I want to talk about one in particular: video games as interactive movies. Much like how we often saw Star Trek characters on the holodeck playing parts in a fictional story — either a set story like a Shakespeare play or a choose-your-own-adventure tale — video games are increasingly providing a storytelling experience where, even if there’s really only one scripted outcome, it still takes effort to get there. As a kid, I never understood the appeal of going into the holodeck on the Enterprise to act out a solo performance of Shakespeare for the sake of Shakespeare, but in the last few years video games have been making me take another look. Yeah, it’s a linear story, but it becomes your story as you play. Your actions make it happen. There’s a certain primal joy in that which goes beyond the thrill of completing challenges or defeating enemies.

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