Archive for April, 2023


Congratulations, you’re published! But how can you get your books on shelves where people can see them?

Maybe you lucked out and got published with a house that has a distributor agreement; but that’s not going to get you in all stores or libraries, especially if the person in charge of ordering doesn’t know you exist. They don’t order three copies of everything, after all — or even just one. So is it worth it to talk to stores and libraries?

The short version is, yes, it is. The worst they can do is say no.

Continue reading

Last time, I covered what ChatGPT is, what it isn’t, and some things to keep in mind if you choose to use it to help your fiction. Now we’re going to get into how to use it, or other machine learning programs, to aid your fiction. Though, first, I’m going to try to underscore some of the caution I tried to instill in the last post: do not mistake ChatGPT for an unbiased assistant, talking encyclopedia, or genius author.


ChatGPT is Your Tool, Not Your Coauthor

As I said last time, ChatGPT is a particular tool. On his WriterDojo podcast, Larry Correia frequently describes elements of writing as “another tool in your toolbox,” meaning that you don’t have one tool for all jobs, and not all jobs require all of your tools. It also means you should put in the effort to understand the contents of your toolbox; you can technically split a log with a hammer, but that doesn’t make it a saw.

Continue reading

Review: Jedi Fallen Order

I’ve talked about games plenty of times on this blog, but I don’t think I’ve ever done a game review. You may have seen the ads for Jedi: Survivor lately, as it’s getting a big push and is highly anticipated by fans, so I thought it makes for a good opportunity to talk about the storytelling power of video games using the original, Jedi: Fallen Order.

Please keep in mind that there will be spoilers in this post. I’ll put up a giant spoiler graphic when we get there so you can’t say I didn’t warn you.


Video Games as Storytelling

Video games occupy several different entertainment niches in our society today, but I want to talk about one in particular: video games as interactive movies. Much like how we often saw Star Trek characters on the holodeck playing parts in a fictional story — either a set story like a Shakespeare play or a choose-your-own-adventure tale — video games are increasingly providing a storytelling experience where, even if there’s really only one scripted outcome, it still takes effort to get there. As a kid, I never understood the appeal of going into the holodeck on the Enterprise to act out a solo performance of Shakespeare for the sake of Shakespeare, but in the last few years video games have been making me take another look. Yeah, it’s a linear story, but it becomes your story as you play. Your actions make it happen. There’s a certain primal joy in that which goes beyond the thrill of completing challenges or defeating enemies.

Continue reading

These days, using AI for anything can be controversial, but even more so for creative endeavors. Is it laziness? Will it ruin your book? Is AI going to reduce human artistry to the level of cottage industry?

At the risk of spoilers, I’m not anti-use-of-AI for your writing, but it is a complicated topic that will require multiple blog posts. For now, to figure out if ChatGPT is useful or not, we first have to define what it is, what it is not, and what legal challenges there might be in using AI-generated content.

Continue reading

Longtime readers of this blog (not to mention those who know me on other forms of social media) are no doubt aware of my addiction to learning new stuff. Well, okay, maybe not any new things; I tend to stay away from celebrity gossip, sportsball statistics (to the endless disappointment of my lovely wife), and reality contest shows that don’t involve Gordon Ramsey.

But if there’s a book that combines science, technology, history, and writing prompts, I’m all over it. That’s at the top of my reading list. There’s no way I’d buy the book on a sale and then let it languish in my to-read pile for five years.

. . . okay, that’s what actually happened with The Knowledge. And yet, before I finished it, it was already one of my favorite books of all time, and at the top of my list of recommendations for anyone writing SF&F — and possibly even as a textbook in certain high school or higher education classes. It’s the best single source for teaching the history of science and technology I’ve ever seen, and it does so from the engaging and entertaining perspective of “Civilization has collapsed; what now?”

Continue reading

As I said a few posts ago, I finally got the push I needed to start updating this site when I agreed to be on the Blasters & Blades show and podcast. The episode was a fireside chat on maps, but as you might expect with seven nerds chatting about things it tangetted a few times. I’m not even the least bit sorry, because it was fun.

Here’s the link to the audio on Spotify, or you can watch the video below for the extra map visuals (and have a better idea of who’s talking).

Episode 243: Fireside Chats: It’s All About Them Maps

Maps a a great bonus to have in fiction, but they should always be a bonus and not strictly necessary to understand the story. You don’t want to depend on readers flipping to the map whenever they get confused; actually, you don’t want them to get confused, period. Instead, you want them to flip to the map when they’re so interested in the story that they want the extra visual. When The Fellowship of the Ring mentions Mordor, the reader should ideally know approximately where it is already before seeing the map, and the map itself should be clarification rather than a primary source.

A simple map is good, like the extremely bare-bones map used for much of the Honor Harrington series by David Weber; it gives the minimum information you need and moves on from there without distracting you. Complex maps like in Tolkien’s Middle Earth setting aren’t complex because of geography, though, as most of the complexity is due to the art itself. That art isn’t there for its own sake, but rather to give the feeling of an expansive world with interesting terrain, full of amazing stories that happen just out of sight of the characters you’re actually following. Both styles help immersion in different ways: one by not getting in the way of your imagination, the other by encouraging your imagination to run a little wild for a while before drawing you back down to (Middle) Earth.

Not all maps are of geography, though, whether geographic or stellar in scope. In a story where relationships are important, like Pride and Prejudice, a character map is very helpful. A ‘murder wall’ or ‘conspiracy map’ can help visualize the connections between various clues and suspects in a mystery or thriller. A timeline is another kind of map, much more linear but full of detail that puts things in context, and can be especially important in settings that reference multiple different calendars, or as a histomap that can show the relative scope of something over time. You might have a diagram of a ship like the Enterprise from Star Trek, or a chart of magical abilities like in several different Brandon Sanderson series. (I’d love to post examples of each of these, but it would make this post rather challenging to scroll through.)

Presenting them as a visual medium, rather than a grand Wall o’ Text, helps a reader absorb the information faster and stay immersed in the story. That’s not to say that blocks of texts aren’t good bonus materials, but they’re better as something your readers can access on a wiki, as part of your Patreon, in your newsletter, or (if you’re really successful) as part of a supplemental behind-the-scenes/about-the-world book that your dedicated fans will snap up, such as The Dragonlover’s Guide to Pern, or the hard-to-find (but I have a copy!) Atlas of the Forgotten Realms.

(Yes, the latter is a D&D campaign setting, so arguably its nature is supplemental materials to begin with, but that particular volume was intended as a supplement to the novels rather than the game. You know, back when those novels were good. Hmm, I should do a blog post on the early Realms materials.)

If your map, whatever it is, has a significant amount of information on it that isn’t relevant to either the story or the map, then you’ve probably included too much. By ‘relevant to the map,’ I mean that there are plenty of map elements that aren’t necessary to the plot but put the map itself in better context by pointing out certain landmarks or making the world feel larger. Your story might mention a particular country but not mention its capital; but if you mention the capitals of two other countries and mark them on your map, you should probably mark the capital of the third, too. However, if you’re detailing a map and the action only takes place in one small corner, your map may be too large; one exception is that if the next few books will go there, putting the larger map in for context might be important.

Conversely, as the series expands, it’s necessary to update the map some more to include places mentioned so far. While I praised the original Honor Harrington map for its simplicity, the way it remained static for so long despite so many star systems being introduced was a detriment until it was finally updated.

There are also in-character, in-world maps that can be very useful in other ways, and we discussed those in the episode above. Check it out, but you might want to grab a drink and a snack first because it’s over an hour long.

Don’t Fear the Rewrite

Writing a book can be a lot of work. I’ve talked before about how even a complete amateur can get through a first draft in as little as three months with just a couple hours of work per day, but chances are you were thinking, plotting, planning, and obsessing over that manuscript for months, and probably years, before you ever wrote down the first chapter. That’s a lot of investment, and it’s not uncommon for a first book to take years to write when you’re just starting out (or are named George R. R. Martin, but that’s another story).

When you put that much of your heart and soul into a project, tearing it all down to do it again is daunting. “Will it actually improve?” “Is this the best I can do?” “Why redo it from scratch when the story is complete?” “Can’t I just, y’know, edit it a bit?” “What if I spend more time doing it right the first time?” “If it needs rewriting, doesn’t that mean it sucks and I’m a terrible writer?”

The answer to those questions, in order, are: yes; no; because it’s not actually from scratch; no author is that perfect; then you’re actually wasting time and effort; and stop telling yourself that.

Continue reading

I’ll just come right out and say it. I haven’t posted in years.

The reasons why have been numerous. My life went through enormous upheaval since my last regular posts, going from lots and lots of work and distraction to losing my day job a week before my wedding and having to move across the country as a result.

Oh, yeah, I got married. In a fit of insanity she hasn’t yet recovered from, my longtime friend Lori decided she liked me well enough to put up with me for the rest of her life. You might recall Lori from guest posts on this blog, or her semi-regular posts on my other blog (also gathering dust), or possibly her own blog. Or her sci-fi police procedural novel, which was recently republished.

So that’s two distractions. We soon got two more, in the form of two tiny humans we shall call Munchkin and Rascal. No, I won’t be posting photos at this time, but I get random strangers coming up to me to tell me how adorable they are, so clearly they take after their mother. Munchkin is now old enough to be riding a bike. Yes, he’s only three (an’ a haff!), but he’s learning quickly. On the other hand, I now have to take the time to walk him up and down our street as he learns to pedal, balance, and look around at the same time. He’s up to doing about one and a half of those simultaneously.

Oh, and little brother Rascal wants to come too, and while I’m no longer in my wheelchair except for conventions, I’m not known for my speed so this is less than ideal. I have learned never to ask Rascal “What do you have in your mouth?” unless I already have hands on him, because he does a really good job at attempting to break the sound barrier with that kind of prompting. I can’t decide on whether to sell him to NASA or the Marines, but I’m leaning Marines at this point.

Anyway, job hunting, Covid shutdowns, massive depression, adjusting to both married life and living in a completely new part of the country at the same time, kids, and a ton of medical problems all around have really sapped any energy for blogging. Plus, while this blog has always been a place where people could find me for editing services, most of my business comes via word of mouth. The blog really started as a way to put up repositories of advice so I didn’t have to keep repeating myself for each client. I only posted writing advice when I had something I said more than once, and with everything going on I just had nothing new to say that felt like it would really contribute. I don’t post on the blog for the sake of posting.

But I had two things happen in the last year that made me finally overcome the inertia of non-posting. One was the Facebook group The WriterDojo, which is the discussion forum for the podcast of the same name. (I recommend you check it out.) There are a lot of people there asking for help, and it reminded me how fun it was to post helpful tips and answer questions. I remembered to save some of it for the blog, so there’s some content coming — I promise!

The point that finally got me over the inertia and into writing this post, though, was the podcast/streaming show Blasters and Blades. I was invited to join in on a fireside chat about maps, and I was asked to give the audience a website where they could find me. Well, dang . . . now I have to write just so people following the link can see stuff! The show will go live on the 14th, later this week. I’ll post a link when it happens, though probably not the day of because I’ll be pretty busy this weekend.

I can’t promise I’ll be on a regular posting schedule, but then I never was, was I? Even so, I didn’t start writing this post until I had over twenty blog posts outlined, so there will be content. I’ll be posting writing advice, reviews of both fiction and nonfiction, and general discussion topics on literature, history, science, and pop culture. I’ll mostly be rotating through on that pattern (advice, reviews, and casual analysis), but some of the posts might get split up into multiples in order to keep things easy reading; I’m not a fan of splitting posts to get twice as many hits, so I usually posted larger articles in the past, but at least one upcoming topic will likely be split into three posts just so you don’t have to take a meal break halfway through. And there will of course be the occasional update post, like this one; and hopefully in the near future, some of those updates will include free fiction for you all to read. More on that later.

I’m also going to try to do a minor revamp of the site; not to change the look (seems good enough to me, and I don’t need fancy), but to provide some better indexing to make it easier for people to find what they’re looking for. The site analytics show me that I’m still getting hits on searches for writing advice, even without posting in five years; I’m glad the archives are still useful, but I think I can make them easier to read through. It’ll also make it easier to find multi-entry posts like I just mentioned. You can expect the drop-down categories toward the top of this page to be reorganized shortly, but the new indexing will take a little longer.

Other news may be coming soon, but I’ll make update posts when that happens. For now, my next post is likely tomorrow, on how to use and plan through multiple drafts of your novel, and why it’s actually a good thing to go through total rewrites, not a sign of failure. After that, I’ll probably talk some history and then do a review of my #1 top recommended worldbuilding research book.

For now, enjoy your day and I’ll see you soon.

%d bloggers like this: